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  • There's also new objects, all-new skins, new designs for walls and floors, and two new themes - Roman and Science Fiction.
  • Give them a look, find them a job, keep them happy and get them a nice place to live -- if you do, you'll be rewarded with some of the comical game scenes around!.
  • You can even create the perfect Sim for yourself using the amazing new Creator tool!.
  • Start out with the original Sims -- a hilarious game where you actually have to control a person's life from start to finish! The used code for this video game can not be used to register the game online. The code can be used to install the game..
  • Once you've done that try out the great expansion pack, Livin' Large. where you have to give your Sims the high life, and help them keep it.
Product Description ------------------- The Sims: Deluxe Edition combines The Sims, the most popular PC game of all time, and the top-selling Livin' Large expansion pack in one box with a host of all-new exclusive features and content. In this box you'll find: * The Sims: Create an entire neighborhood of Sims and run or ruin their lives with the full version of the bestselling PC game of all time. Help your Sims pursue careers, make friends, and find romance--or make a complete mess of things! Open-ended gameplay gives you the freedom to set your own goals as you chart your Sims' destiny. * The Sims: Livin' Large: With over 125 additional items, five additional career tracks with 50 additional jobs, and a cast of wild characters like the Grim Reaper and the Genie, this bestselling expansion pack puts your Sims into outrageous situations and settings. * The Sims Creator: Create any Sim you can imagine with this powerful new tool that allows even novice users to customize every detail of how their Sims look. Choose their clothing or create your own. Select from a variety of details like ties, jewelry, and tattoos. Players can even put their own face in The Sims with this easy-to-use tool. * 25+ Exclusive Objects: Furnish your Sims' homes with two completely new design sets with over 25 objects exclusive to The Sims: Deluxe Edition. * 50+ New Clothing Choices: A selection of modern and extreme fashion choices await your Sims. .com ---- The Sims: Deluxe Edition combines The Sims, the most popular PC game of all time, and the top-selling Livin' Large expansion pack in one box with a host of all-new exclusive features and content. In this box you'll find: * The Sims: Create an entire neighborhood of Sims and run or ruin their lives with the full version of the bestselling PC game of all time. Help your Sims pursue careers, make friends, and find romance--or make a complete mess of things! Open-ended gameplay gives you the freedom to set your own goals as you chart your Sims' destiny. * The Sims: Livin' Large: With over 125 additional items, five additional career tracks with 50 additional jobs, and a cast of wild characters like the Grim Reaper and the Genie, this bestselling expansion pack puts your Sims into outrageous situations and settings. * The Sims Creator: Create any Sim you can imagine with this powerful new tool that allows even novice users to customize every detail of how their Sims look. Choose their clothing or create your own. Select from a variety of details like ties, jewelry, and tattoos. Players can even put their own face in The Sims with this easy-to-use tool. * 25+ Exclusive Objects: Furnish your Sims' homes with two completely new design sets with over 25 objects exclusive to The Sims: Deluxe Edition. * 50+ New Clothing Choices: A selection of modern and extreme fashion choices await your Sims. The ultimate goal of life is to achieve happiness, and the way to achieve happiness is to buy stuff. So says The Sims, a game that lets you create, direct, and manage the lives of SimCity's residents. The game begins with the creation of your simulated people: pick a name and a gender, decide on personality/astrological sign, and then choose a look from a variety of heads, bodies, and skin tones. Name, gender, and appearance don't affect gameplay much, but personality determines how your Sim plays with others. A serious, neat Sim might go crazy living with a sloppy party animal--or sites might attract, and the two could end up falling in love. After creation, the next step is to find a place to live. Again, the player can choose from among the empty houses in the neighborhood or decide to buy some land and design a dream house. Building houses is a blast, and the easy-to-use house design interface could almost be its own game: players design the floor plan, put up walls, pick carpet, wallpaper, and siding, and fill the house with furniture, decorations, fixtures, and appliances. You're limited only by your imagination--and your Sims' pocketbook. But the choices you make in designing and decorating your Sims' house are vital. A good general rule is that the more expensive the object, the better its ability to satisfy Sim needs. Each little Sim person has needs (Hunger, Comfort, Hygiene, Bladder, Energy, Fun, Social, and Room) which can be satisfied by interaction with other Sims or purchased objects: throw a party with the help of a rockin' stereo system, and watch your Sims' Social and Fun ratings improve. Have one of your Sims whip up some food from the refrigerator, and you'll satisfy the Hunger needs of your guests. Or have your Sim engage another Sim in a game of chess: not only will their Fun and Social moods improve, both Sims will gain some points in their Logic skill rating--which might help on the job. One gameplay goal is to improve your Sim so he or she can climb a career ladder, which nets him or her more money, which allows the purchase of higher quality stuff, which lets you improve your Sim even more. With proper care, your Sim can have a mate, kids, and a mansion with an indoor pool. Mismanage your new, simulated family, and you'll be faced with the worst of MTV's The Real World: jealousies will ignite, fights will break out, jobs will be lost, and the house will fall apart. Bringing about such a calamity is almost as much fun as guiding your Sims to material paradise, and takes considerably less time. Triumph or tragedy, each significant event in a Sim's life is captured in a snap and saved in a photo album for later viewing. Players can also take photos any time they wish. The photo album feature is cool by itself, but the best part is that you can upload the album to www.thesims.com and share your Sims' sa with the world. Entire families can also be uploaded and downloaded, as can houses. Want to re-create and manage your own version of Friends? Download the free face and body editor and make Sim clones of the Ross, Rachel, and the rest. Want to perfectly re-create the set? Snag the free wall and floor texture editor. Feeling a little silly? Add Darth Vader to the family and see what happens. With The Sims, you can create whatever--and whomever--you desire. Toying with the lives, successes, and emotional states of dozens of little Sims is undeniably fun. In the same way that SimCity players develop a condescending attitude toward real-world city planners, The Sims players will begin to see life as a series of needs-satisfying challenges; the game gets in your head. But that's OK: limitless gameplay, endless variety, imaginative Internet features, and the ability to play matchmaker/landlord/counselor/God makes The Sims a great way to increase your own Fun score. --Mike Fehlauer Pros: * Unique, addictive, fun gameplay * Included photo album feature records triumphs and tragedies * Free uploads and downloads expand the game and allow swapping with other players * Sims are smart--it's sometimes best to just let them act on their own Cons:* Addictive gameplay may cause loss of , job * Complex behavioral modeling program--requires serious computing power * No pets other than fish Sex and aliens. That's really all that was missing from the amazing original edition of The Sims, and the expansion Livin' Large delivers these new treats to liven up your beloved Sims existence. New characters (including a gladiator and Xena-like warriors), and, more impressively, new decorations are the reasons to buy this game. The furnishings are mostly grouped by theme, with the medieval dungeon option the most authoritative of the bunch. (Little Cassandra Goth has been longing to read by torch light all along.) Our personal favorite is the futuristic theme, with an optional, but expensive, maid/gardener robot to take care of the fabulous modern furnishings. Clearly the Sims team has been doing its research over at Herman Miller, and you'll have a bright red, flowing-foam sofa to show for it. But it wouldn't be The Sims if only good taste prevailed. Bring on the mai tais with a tiki-heavy islander theme. There's also a startling collection of carpeting and objects best grouped under the design ideal we call "demented clown." The attention-getting rarities include: a lame fortune-telling ball (our advice mostly centered around hiring a maid), a voodoo doll for hexing roommates, and a genie who delivers as much bad as good (dead s, anyone?). And, yes, there's a vibrating bed to give your Sims the spice they've been missing. While the expansion didn't blow us away, it did provide more of the humor and novelty true Sims die-hards will appreciate. With even more attention to detail than the original offering, EA deserves Sims-like applause for this edition. --Jennifer Buckendorff P.when('A').execute(function(A) { A.on('a:expander:toggle_description:toggle:collapse', function(data) { window.scroll(0, data.expander.$expander[0].offsetTop-100); }); }); Review ------ Maxis' The Sims is about creating, managing, and controlling the lives of tiny computerized people who dwell in miniature homes. The game's excellent music and sound effects, detailed scenery, cleverly animated characters, and equally clever writing go a long way toward fulfilling this intriguing premise. Yet though you can exercise a considerable a of control over your sims' behavior and lifestyles, The Sims' actual gameplay is rather limited in some respects - either by odd inconsistencies or by actual restrictions placed on your actions. But to the game's credit, the most objectionable thing about these occasional limits is how starkly they contrast with the otherwise tremendous freedom you have to lead your sims' lives. At a glance, The Sims looks fairly good, if plain. The game itself takes place entirely within a small suburb just outside SimCity, and the streets, houses, and fixtures are all colorful and detailed - and all in a style consistent with the SimCity games. At first, the fully polygonal characters might look no better than the scenery. But if you leave them alone for even a few minutes, your sims will do all sorts of things; they'll dance to the radio's music, hunker down in front of the TV, or strike up a conversation. And when your sims start doing anything, they'll do so with expressive animation that lends them a great deal of personality. When the music is playing, sims dance the Charleston together; TV-watching sims will lean forward and gaze intently at the screen or laugh out loud; and conversing sims will gesticulate appropriately as they chat, dish out insults, tell jokes, and more. Despite the fact that the actual dialogue among the game's inhabitants is made to sound like complete gibberish, The Sims sounds superb overall. You can't make out exactly what they're saying, but you can easily infer their intentions from the tone of their voices. Sims will speak, then pause and clear their throats while they're thinking of what to say next, yelp in pain when they cut themselves preparing a meal, or tell naughty limericks as jokes. Sims also interact with their surroundings, and everything from coffee makers to toilets sounds realistic, clear, and in some cases downright hilarious, like the slapstick noises of the TV cartoons. The Sims' music is also excellent; even though much of it consists of vapid easy-listening, those unassuming tunes provide a perfect ironic contrast in the background against whatever havoc your sims are wreaking on center stage. Your sims can get into all sorts of trouble depending on what choices you make in their design and actions. You can begin the game with a pre-generated family of sims or create your own using a number of different 3D models, more of which are constantly being made available on Maxis' web site. Each sim has five personality attributes (neat, outgoing, active, playful, and nice) which help determine the sim's personality and how compatible he'll be with other sims. Each sim also has six learnable skills (cooking, mechanical, charisma, body, logic, and creativity), which not only affect the way a sim interacts with his fellow sims but also how well he can make use of the objects in his house and how well he can perform his job. There are ten career paths available in The Sims; each is best served with a sim trained in a particular combination of the six skills. Once you find a job in the daily paper or online via a computer, your sim will be picked up by a carpool at a certain time each day. Getting a job is advisable, since it's really the only way for your sims to bring in a steady income to buy more stuff. One of the most important things to do in The Sims is to buy things, whether appliances or furniture for the inside of your house, or walls, windows, or even a second story for the outside. For instance, a new mirror will let your sims increase their charisma, and a new stove will help them cook more satisfying meals. Each product you buy for your sims' home has its own description; many of these are extremely funny, and it's worth the effort to simply browse through them just to read some of the better gags. There's a fair variety of products to choose from, and Maxis intends to continually provide new household goods for download. In addition, you'll eventually want to expand the size of your house's exterior, since a bigger house means more room for more sims and more stuff. You can do so quickly and easily with one of The Sims' many user-friendly interfaces, the build mode, which lets you customize, add, or remove all sorts of new walls, floors, windows, doors and more with some clicks and drags. --Andrew Seyoon Park --Copyright ©1998 GameSpot Inc. All rights reserved. Reproduction in whole or in part in any form or medium without express written permission of GameSpot is prohibited. -- GameSpot Review See more ( javascript:void(0) )

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